Freelance iOS Engineer
Various | Jan 2020 - Present
- Worked with multiple clients spanning various industries, primarily focused on augmented reality (AR) projects involving prototyping, research, development, and App Store launches.
- Focused on developing apps in Swift and building custom features and functionality using ARKit, SceneKit, SpriteKit, and other core Apple libraries.
- Provided high-level technical guidance and product direction for early-stage and experimental projects, particularly in the AR space.
Lead iOS Engineer
Seedling | Oct 2017 - Jan 2020
SpriteKit
Swift
iOS
ARKit
Core ML
- Owned multiple iOS apps (developed for kids) that merged physical toys and digital experiences using augmented reality (the flagship product was an AR teddy bear sold in many retail stores).
- Worked initially as the sole iOS developer but built out a small team of mobile developers and fostered a positive engineering culture to deliver quality user experiences across a suite of apps.