Personal details

Nathan C. - Remote iOS developer

Nathan C.

Timezone: Pacific Time (US & Canada) (UTC-7)

Summary

I have over a decade of experience in varying engineering roles. I started at Microsoft and continued as a full-stack developer for several years before transitioning to iOS. I've recently been a freelance iOS developer focused on developing augmented reality (AR) apps for various startups. Previously, I led an iOS team in building AR apps that integrated with physical toys for kids, promoted problem-solving, and developed digital literacy via 2D games and AR activities.

Technical skills

Work Experience

Freelance iOS Engineer
Various | Jan 2020 - Present
Swift
iOS
AR
- Worked with multiple clients spanning various industries, primarily focused on augmented reality (AR) projects involving prototyping, research, development, and App Store launches. - Focused on developing apps in Swift and building custom features and functionality using ARKit, SceneKit, SpriteKit, and other core Apple libraries. - Provided high-level technical guidance and product direction for early-stage and experimental projects, particularly in the AR space.
Lead iOS Engineer
Seedling | Oct 2017 - Jan 2020
SpriteKit
Swift
iOS
ARKit
Core ML
- Owned multiple iOS apps (developed for kids) that merged physical toys and digital experiences using augmented reality (the flagship product was an AR teddy bear sold in many retail stores). - Worked initially as the sole iOS developer but built out a small team of mobile developers and fostered a positive engineering culture to deliver quality user experiences across a suite of apps.

Personal Projects

Parker: Your Augmented Reality Bear iOS appIconOpenNewWindows
2018
SpriteKit
Swift
iOS
ARKit
An augmented reality app developed to encourage kids to role-play as a doctor, promoting problem-solving and developing digital literacy skills via 2D games and AR activities. I was the lead iOS engineer on the project, managing a small team of engineers to develop and launch numerous innovative features. The app was almost entirely built in Swift, using the latest Apple SDKs.
HOMER Play: Mail Adventure iOS appIconOpenNewWindows
2019
SpriteKit
Swift
iOS
ARKit
Core ML
An interactive iOS app utilizing augmented reality and machine learning to encourage kids to learn through play while interacting with the real-world. I was the sole engineer on the project, working closely with designers and product managers to develop innovative experiences to get kids off the couch. The app was built entirely in Swift, using the latest Apple SDKs, including ARKit and Core ML.