- Currently experimenting with procedural generated worlds.
- Half time lecturer at Middlesex - SAE university in Dubai and other half time freelancing projects and working on packages on the Asset Store
- Worked as Core Developer for a chilean company that creates simulators for training workers on mining areas.
- On my free time I work on personal projects, some of them are in the Unity asset Store.
-Worked at Unity Technologies as Doc Engineer; Created a parser that translates all the Examples from JS to C# and Boo with the creator of Boo.
-Helped with QA testing on the debugger for 3.x
Checkout my page! http://www.pencilsquaregames.com/blog/
Publications
⢠Physical space performance mapping for lenticular lenses - CGI 19
⢠Design & architecture of a Multi-user VR system with lenses - Salento AVR
⢠Pixel spread correlation with lenticular lens efficiency on multi-user VR displays - WSCG19
⢠Maximizing lenticular lens performance on Multi-user VR displays - Laval 19
⢠Multi-user display systems, compendium of the state of the art - E.I 19
⢠POTEL: low cost realtime virtual pottery simulator - Laval 16
Skills:
⢠Proļ¬cient in Unity3D
⢠Familiar in software development using C++.
⢠Familiar with C, Java.
⢠Proļ¬cient with GNU/Linux, MS Windows, Mac OS X.
⢠Familiar with OpenGL.
⢠Proficient with UnityScript and C#
Honors and Awards:
⢠Won community choice with Potel. A Pottery Simulator for VR on the Leap Motion 3D jam 2015
⢠Participated in the Unity Awards 2008 with Indie Riļ¬s.
⢠Participated in the Unity Awards 2008 with Project Cloudwitch.
⢠Premios GEMIS 2004 (Category: Data Structures and algorithms)
⢠Premios GEMIS 2005 (Category: Data Structures and Algorithms)
Specialties: Software Development
⢠Developed the Body tracking and image marker workflow in Unity-MARS along several environment persistence systems for simulated environments ⢠Took a proof of concept for Appleās Object Capture in the Unity Engine and developed and released a fully supported package for Unity ⢠Ported and developed a project validation system in Unity to be supported across all the XR packages in the engine; this encompases MARS, OpenXR, ARFoundation, PSVR2 among others. ⢠Tackle the nitty gritty problems of how to expose and name new workflows in a way that developers and new users can understand new concepts in spatial computing. ⢠Take proof of concepts and designs from designers and make them work as workflows in the Unity engine.
⢠Developed a tool for calculating the best lenticular lens parameters for multi-user VR systems. From this several methods where discovered for maximizing lenticular lens efficiency. ⢠Researching SLAM methods for designing cost effective 3D tracking systems for low-cost VR. ⢠Developed visualizations for big datasets and procedural generated content. ⢠Created Potel: Pottery creator for tangible art (Leap motion community choice winner 2015). ⢠In general guided students and helping out in internal projects in the lab. ⢠Created the Spider: SteamVR tracker for stereo glasses.