Personal details

Michael B. - Remote full-stack developer

Michael B.

Timezone: Pacific Time (US & Canada) (UTC-7)

Summary

Hi! I’ve worked as a software engineer at the senior and lead level for eight years, working in various languages and architectures across both the frontend and backend. I also have extensive experience with infrastructure (Jenkins, CircleCI, Docker) and AWS’s many services. Over the past few years, I’ve begun to also work as a game developer specializing in VR (primarily using Unity and C#), and I’m currently a graduate student pursuing a master’s degree in Interactive Media and Game Design at the University of Southern California. I’m an excellent communicator and can be a valuable asset in many different contexts.

www.michaelovertonbrown.com

Work Experience

Creative Technologist
Phasein Studio | Sep 2021 - Present
C#
React
Blender
JavaScript
Unity
Phasein Studio is a creative studio focused on VR, digital, and game experiences for artists, businesses, and others.
Software Architect
Roundnotes Inc. | Mar 2021 - Jan 2022
PostgreSQL
React
JavaScript
Go (Golang)
AWS (Amazon Web Services)
-Built a responsive React/Typescript front-end for doctors to take notes, manage patients, manage users, etc. -Built a fully containerized and continuously deployed (via CircleCI) Go backend API, with a PostgreSQL database hosted on AWS RDS. -Set up all AWS infrastructure, including EC2, ECR, RDS, SES, IAM, etc.

Personal Projects

2021
PostgreSQL
React
Go (Golang)
AWS (Amazon Web Services)
Roundnotes is a HIPAA-compliant web application for helping doctors take notes on their patients during rounding.
2022
C#
VR (Virtual Reality)
Unity
Phreaker is a virtual reality grappling hook game targeting the Meta Quest 2.