Personal details

Marco F. - Remote game developer

Marco F.

Technical Artist
Based in: đŸ‡§đŸ‡· Brazil
Timezone: Brasilia (UTC-3)

Summary

Hello, my name is Marco Xavier and I'm from BrasĂ­ia, Brazil.
I've been working in the game industry for 5 years now and former experiences include indie games, big mobile projects, and even a big indie Action-RPG!
My expertise includes implementing UI, Animations, Shaders, Materials, Lighting, Project Pipelines and more.
Also have some experience as a Programmer for many kind of projects.
Know C#, Unity's "guts", and ShaderLab mainly. Also experimenting with procedurally generated content.

You can check some of my work in my portfolio: https://www.behance.net/marcoxavier

Work Experience

Technical Artist
2Awesome | Feb 2022 - Sep 2022
C#
HLSL
Adobe Photoshop
Unity
Worked developing "AKxolotl", a pixel-art game of the studio. As a solo Technical Artist, I worked on art pipeline optimization, VFXs, UI programming and shader writting. The shaders were done in SHader Graph and used URP.
Technical Artist
Fanatee | May 2021 - Feb 2022
C#
GLSL
HLSL
Blender
Adobe Photoshop
Unity
Development and maintenace of CodyCross, the biggest game from the company, as a Technical Artist. Implementation of shaders and VFXs for UI and runtime game. All shaders done in HLSL code-writting. Development of tools to make artists's and programmers' lives easier.

Education

IESB
Technology Degree・Digital Games
Aug 2017 - Dec 2019