Personal details

M. H. - Remote game developer

M. H.

Based in: 🇵🇰 Pakistan
Timezone: UTC (UTC+0)

About

Game Developer passionate about crafting next-gen interactive experiences that merge gameplay, storytelling, and technology. With 5+ years of expertise in Unreal Engine and Unity, I specialize in multiplayer systems, VR/AR, and immersive design—driving projects from concept to polished release. My goal is to push the boundaries of real-time worlds, creating experiences that captivate, connect, and inspire players globally.

Work Experience

Senior Software Engineer
4BitLab | Feb 2025 - Present
Android
Game Design
Unreal Engine
iOS
Windows Application
Unreal Engine 5
Unity
  • Developed and shipped a plugin for Unreal Engine 5 that utilizes UPnP and Port Forwarding for Server-Client connectivity.
  • Developed a multiplayer FPS game using Unreal Engine 5 and Steam. • Designed and implemented advanced AI behavior trees for enemy characters.
  • Optimized rendering and network replication, increasing performance by 30% on mid-tier hardware.
  • Integrated Steam SDK for achievements, matchmaking, and leaderboards.
Senior Game Developer
QBit Technologies | Jul 2022 - Jan 2025
Android
VR
iOS
Mobile App Development
AR
Metaverse
Unity
  • Collaborated in a multi-disciplinary team to design, develop, and deploy VR applications across historical, industrial, and metaverse contexts.
  • Implemented interactive gameplay systems, VR mechanics, and optimization for Oculus and PC platforms.
  • Used GitHub for source control in an Agile development pipeline with weekly sprint reviews.
  • Interfaced closely with artists, designers, and blockchain engineers to integrate voice acting, dialogue systems, and token-based economies.

Projects

Fit Pic Simulator – Interactive Pose System
2025
C++
Animation
Unreal Engine 5
I built an experimental posing system where users drag on-screen spheres to reposition limbs while preserving skeletal constraints. Leveraging Full-Body IK and FABRIK with Blueprint-driven blending, the system smoothly transitions between idle and user-defined poses for fashion/fitness-style interaction.
The August Choice – Rome at Crossroads
2025
C#
VR
Unity
I built a role-playing VR experience where players, as a Roman senator, make branching choices supported by real-time voice-acted dialogue trees and interactive scenes. Using Unity and C#, I implemented decision logic and interactions while recreating Curia Julia, the Temple of Caesar, and the Temple of Pollux for an immersive, historically grounded setting.

Education

National University of Computer and Emerging Sciences
Bachelor's degree・Computer Science
Aug 2016 - May 2020