Game and Curriculum Developer with 4 years of teaching, lessons, and application. over 10 years of coding experience. Recognized in internal training videos by the CEO of the company for their stand-out performance. Self-taught and self-driven in work and personal knowledge. Focused on Data Oriented Programming, Object Oriented Programming, and game development and design systems backed by various personal projects dating as far back as 2002s Warcraft 3 modding and RPG Maker.
Worked in Unity on professional titles built in the studio for multiple platforms. Handled sensitive NDA covered work. Communicated with various team members on different levels both in-office and remote. Participated in community culture building events. Utilized various tools for inhouse development in Unity, including repositories and house-made plugins.
Titles include: Neversong, Half Past Fate, and Land of Screens.
Left due to a large influx of clients in my Remote Instruction job due to the pandemic.