Personal details

Gabriel C. - Remote game developer

Gabriel C.

Timezone: Central America (UTC-6)

About

AR/VR developer and technical artist with experience building immersive, experience at Meta and Electronic Arts. Combines a strong background in real-time graphics, game engines, and technical art with hands-on UX design and rapid prototyping.

Designs and builds spatial interactions from concept to working prototype, creating intuitive user experiences for AR/VR applications in Unity and XR platforms. Comfortable moving between design and engineering, developing interaction models, implementing graphics and tools, and iterating quickly through testing. Focused on practical, well-crafted immersive experiences.

Work Experience

Osmo
Game Lead | May 2020 - May 2021
Agile
- Manage sprints with team of 15, including external international studios. - Wrangle art assets from concept to integration with external assets. - Coordinate roadmap and risks with marketing, QA and other stakeholders. - Launch games that are played by thousands of new users every week. - Manage research team and coordinate scheduling.
Development Lead
Lucerna Studios | Jan 2017 - Feb 2020
C#
VR
Agile
AR
- Organized sprints and long term deliverables using Scrum. - Developed and launched 3 VR and AR educational games for schools. - Created 3D assets and animations for games. - Coordinated with remote team to ship 3 games.