Personal details

George C. - Remote

George C.

Timezone: Quito (UTC-5)

Summary

Hello! I'm George Cook. I love engineering high quality code. I take great pride in my craft, and produce highly extensible and maintainable applications. I'm extremely good at refactoring apps - I'll get into that below; but if you're a serious organization, and your code is getting stale, or hard to work with, then getting you back on track is one of my specialties, and I'd love to help you!

I'm really enthusiastic about Roku development in general : really - and I've got the goods to prove it :) ! Here's some of the things I've done/do:

  • Wrote a beautiful unit testing framework for brightscript developers, called rooibos - it's based on Mocha, and it's awesome - I use it all the time to keep my productivity high and deliver quality code
  • Heavily contributed to the Brightscript langage vscode extension, which is the number 1 ide extension for roku developers
  • Shared navigation examples, and MVVM code in my public navigation example
  • Wrote a logging framework, tailored to brightscript and roku development, called rLog
  • Wrote a lightweight processor, a bit like awk, just for brightscript, named burp
  • Started the popular, and awesome Roku developer slack group

Some of my Roku work
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I've proudly delivered work for companies you know:

My Roku experience includes
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  • Application architecture
  • Full cycle development
  • Continuous integration, and professional build processes, leveraging gulp and other build systems, with jenkins/travis, etc
  • TDD development, and supporting patterns
  • Front end work, both general, framework and advanced UI components
  • Performance optimization
  • Integration with Roku and 3rd party authentication, and analytics such as:
    • Google IMA
    • Adobe AdMobile
    • RokuPay
    • Youbora analytics
    • Cleeng payment processing
    • Other 3rd party solutions
  • Custom video components and controls
  • Advanced analytics integrations
  • Graphql, json, XML, and RSS feed consumption
  • 4k, HLS and live streaming
  • Advanced application debugging
  • and more...

Some of my other work
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  • I've done years of Xamarin development, pushing the envelope on cross platform performance, and had a hugely successful blog series and cross platform library
  • AR/VR in Unity3d, for Oculus and Vive - I spent a year making a few VR games, like The Incredible VR Gameshow
  • iOS, I've done advanced objective c apps, making the worlds first AR video editor (I made it way too early; but that's life :/ ), and a whole bunch of other realtime video, video players, imovie clones, amongst others
  • Worked in Banking, pharms, military over a 20 year career
  • Did almost a year doing full-stack js with a kafka-based micro-architecure, contracting to UnderArmour
  • Was a consultant for Adobe's own consulting group, specializing in Flex

UX/Business processes/Design/Architecture/
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  • I've been involved in startups and huge organizations, on products and services
  • I've launched my own products
  • As such I've got a wide array of skills, and solid Software Development Principles and can successfully interact across a wide range of roles
  • Been working remotely for a decade, so I know how to get things done when not physically present
  • Take pride in training other's in the best Practices and Processes and teaching them how/why to be a Principled software engineer
  • Have a diverse set of software skills and have good level's in a broad range of languages

Refactoring failing code bases/getting software back on track
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I started coding when I was 6, 35 years ago. I'm as passionate now as I was then; but I've got a whole lot of acumen, and natural coding talent. That allows me to hold extremely large codebases in my head, even crazy-insane, poorly architected ones, and rewrite them over a few weeks. Over my career I built a solid name for being able to come into a project, understand the current code, identify the issues, and refactor the codebase, with low regression risk, while converting unmaintainable code bases to highly maintainable one's with solid patterns.

I love that kind of work as well - if you've got a project in dire straits, and don't want to lose a fortune; then take advantage of my experience, OCD and my wife's ability to let me disappear for a few 70 hour weeks: you will never regret it :D

Let's talk!
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I probably sound arrogant; but I want you to know what a great benefit I will be to you and your project - I offer a lot more besides these tidbits here. Why not ping me on mail/roku slack group/linked in, and we can further chat. I really like people and computer software and I work on every project as if it were my own: as far as I'm concerned; your success is my success. So get in touch!, and let's see what I can do to help.

Work Experience

Technical Director
Tantawowa | Jan 2013 - Present
C#
VR (Virtual Reality)
iOS
Xamar
I LOVE AR/VR and so took a one year sabbatical to get my chops in Unity3d for creating AR and VR games. I released 2 titles from 2017-2018. I invested this time as it's clear to me that AR/MR/XR are going to be the future of how we interact with computers and the only way to get those skills down was to take it from hobby project (I'd been making iOS games for several years) to reality (took the hard knocks, done the learning, battle tested and ready).
Senior Consultant
Twin Technologies | Nov 2011 - Dec 2016
Android
Xamarin
Full Stack
VoIP
WebRTC
React
Xamarin.Forms
VR (Virtual Reality)
iOS
With Twin, I worked on a number of projects for various clients, including startups and established brands in various sectors. I was responsible for delivering cross platform Xamarin mobile apps, leveraging Brightcove technologies to write iOS wrappers for various companies, produce mobile apps that specialized in real-time audio video streaming, collaboration and communication, full stack microarchitecture javascript development for highly scalable ecommerce solutions. I won consultant of the year and innovator of the year awards during my tenure and was very active and passionate about working with such a wonderful group of people.

Personal Projects

The Incredible VR GameshowIconOpenNewWindows
2017
Game
Game Design
VR (Virtual Reality)
I pushed my VR experience to the next level by writing 10 mini games, and wrapping it all up in a TV Gameshow experience. This project was a labour of love, in which I formulated my current set of best practices for Unity3d VR development with VRTK.
VR Coaster ExtremeIconOpenNewWindows
2017
VR (Virtual Reality)
VR roller coaster experience for Oculus and VIve