Personal details

Costa A. - Remote game developer

Costa A.

Based in: 🇷🇴 Romania
Timezone: Bucharest (UTC+3)

About

Unity video game programmer and developer specialising in gameplay programming.

Experienced in VR, AR, mobile, web and desktop games.

Released a commissioned solitaire variant game on Google Play Store and Apple App Store.
Developed and tested a commissioned browser based CCG with server and client on AWS. Networking done using Mirror Networking for Unity.

Knowledgeable in Unreal Engine 4, OpenGL, Oculus SDK, AWS and Docker.

Former web developer experienced in frontend development with Angular and React.js.
Understanding of backend concepts, networking and server logic. Familiar with Node.js and PostgreSQL.

Enthusiast in computer graphics, shader code, shader graphs and VFXs.

Passionate about juggling, magic, video games and books. Fantasy fan.

Work Experience

Gameplay programmer
Tractor, Set, GO! | Dec 2021 - Present
C#
Unity
As a gameplay programmer my role is to implement and design the way the user interacts with the game. I am working in small, tightly knit team of programmers, artists, testers and designers all working together to create the best possible user experience and the highest possible quality games. I am using the Unity framework for development and the code is written in C#. We are using multiple design patterns, custom made game frameworks and a few store bought ones to have the smoothest programming and development experience.
Game developer
Freelance | Oct 2020 - May 2022
C#
Unity
AWS
This project started as freelance work but at the moment it's on standby. I didn't give its name but I can describe a bit of how it behaves at the moment. It is a browser-based collectible card game, meant to be played online, with RPG elements and heavy emphasis on your hero card, the cards in your deck meant to support them. The map is randomly generated, each hex providing different benefits and affecting each class differently. The game is made in Unity using C# and I have used Mirror Networking for the multiplayer element. There are also a couple of shaders made by me using HLSL. The server was deployed on AWS and the client as well. There is a matchmaking system in place and multiple games of two players can be held at the same time.

Education

University POLITEHNICA Bucharest
Master's degree・Computer Graphics and Virtual Reality
Oct 2018 - Sep 2020
University Babes-Bolyai
Bachelor's degree・Computer Science
Oct 2015 - Jul 2018