Senior Systems Designer with over 15 years of experience leading game projects from concept through to completion. I specialize in designing engaging and innovative mechanics, streamlining development pipelines, and fostering effective collaboration across multidisciplinary teams. My background combines game design, art, and programming, providing a well-rounded perspective that enhances creative problem-solving and enables me to deliver gameplay systems that are both functional and player-focused. Iâm passionate about crafting experiences that resonate deeply with players while balancing creativity with practical development needs.
Designed and implemented mechanics in several games and experiences within The Sandbox platform for acclaimed brands, including: Walmart (ft. Puss In Boots), Dame Time and Wigetta. Designed and balanced a kart system in Roblox using custom physics. Assisted in the creation of pipelines to generate game-ready assets.