Senior Systems Designer with more than 12 years of experience in game development. Led projects from inception to completion playing a pivotal role in crafting immersive gaming experiences. Conceptualized and implemented game mechanics, streamlined pipelines, and coordinated team collaborations. Possesses innate problem-solving abilities along with a unique background that combines design, art and programming, empowering him to tackle challenges with innovative and functional solutions.
Design and wireframe the playerâs character skill tree for a FPS game. Design mini-game mechanics. Design and balance character skills. Design logos and graphics. Concept art support.
Designed and implemented mechanics in several games and experiences within The Sandbox platform for acclaimed brands, including: Walmart (ft. Puss In Boots), Dame Time and Wigetta. Designed and balanced a kart system in Roblox using custom physics. Assisted in the creation of pipelines to generate game-ready assets.