Personal details

Ari K. - Remote product UI/UX designer

Ari K.

Based in: đŸ‡ČđŸ‡œ Mexico
Timezone: Mexico City (UTC-6)

About

Senior Systems Designer with over 15 years of experience leading game projects from concept through to completion. I specialize in designing engaging and innovative mechanics, streamlining development pipelines, and fostering effective collaboration across multidisciplinary teams. My background combines game design, art, and programming, providing a well-rounded perspective that enhances creative problem-solving and enables me to deliver gameplay systems that are both functional and player-focused. I’m passionate about crafting experiences that resonate deeply with players while balancing creativity with practical development needs.

Work Experience

Senior Systems Designer
Next Player Games | Sep 2023 - Present
Adobe
Google Docs
Game Design
Adobe Photoshop
Google Sheets
Design Systems
  • Led system design for the FPS Shadows of Dawn, developing intricate systems and defining progression and core gameplay elements.
  • Designed, wireframed, and balanced a character progression tree with five distinct branches, incorporating character, weapon, and passive skill upgrades.
  • Created and balanced engaging minigames, including “Lockpicking” and “Hacking.”
  • Developed systems and mechanics for modifiable weapons to enhance player customization.
  • Authored comprehensive game design documentation, including mechanic guides, parameter tables, and a master narrative script spreadsheet for accurate text implementation.
  • Conducted playtesting and iterative adjustments to refine core gameplay mechanics.
  • Wireframed systems and menus to ensure a cohesive and user-friendly UX.
  • Produced 2D art, graphic designs, concept art, and in-game graphics to support visual development
Senior Game Designer
GrowYourBase | Dec 2021 - Sep 2023
Adobe
Game Design
Adobe Photoshop
Design Systems

Designed and implemented mechanics in several games and experiences within The Sandbox platform for acclaimed brands, including: Walmart (ft. Puss In Boots), Dame Time and Wigetta. Designed and balanced a kart system in Roblox using custom physics. Assisted in the creation of pipelines to generate game-ready assets.

  • Led and completed several projects that garnered enthusiastic reviews.
  • Designed and implemented systems and mechanics.
  • Balanced and adjusted game mechanics.
  • Created game design and instructional documentation.
  • Notable designs: Several kinds of puzzles, action-driven gameplay and mechanics, custom physics system for a kart racing game, creative use of The Sandbox mechanics to push the platform to its limit.

Projects

Freelance
2010
Adobe Photoshop
3d printing
Illustration
2D art, 2D animation, traditional painting, murals, graphic design, 3D printing.
Multiple Game Jams
2010
Adobe
Participated as game designer and Artist in multiple game jams.

Education

Dev.F
Online Course・Full-Stack development
Sep 2023 - Aug 2024
UNAM
Diploma course・Unity and C# game development.
Oct 2015 - Mar 2016

Certifications & Awards

Best Art (game jam)
Intel Gamedev Showcase | Jul 2016