Personal details

Eser U. - Remote animation designer

Eser U.

Based in: 🇧🇪 Belgium
Timezone: Brussels (UTC+2)

Summary

Because of my background as a rigger, I know that you just can't solve problems only by designing, but the technical background needed can support and even be the key for solving problems.

I endeavor a new task always with a fresh mind and same energy, from repetitive tasks like building a gesture library to a R&D task where no boundaries are set. I will enjoy doing it to accomplish the higher vision.

Managing Juniors and guiding them to accomplish their tasks was something I started doing recently and enjoyed mentoring younger people.

Besides being on point with my deadline and staying focused on my work. I love broadening my horizons. Like following a communication course and reading a research paper about different topics. Specializing is my goal in wat i do, but i don`t forgot to learn different meaningful subjects that can support my goals in the long run.

Work Experience

3D Character Animator / Mocap
Black Mill Games | Sep 2023 - Present
Storyboards
Maya

Cinematic and Trailer Animations.

Third Person Gameplay Animations.

Updating and refreshing old Animation.

Planning and shooting Mocap with own Xsens Suite.

Working In unity and guiding Technical Animators.

Senior 3D Animator
Dephion | May 2019 - Jun 2023
Maya
Unity
  • Hand Key animations and animating on top of mocap.
  • Editing Mocap data and Supervising Mocap sessions.
  • Designing locomotion and gestures system for 3D coaches/ avatars.
  • Guiding modelers with blend shapes for SGX lip-sync system.
  • Feedback and quality check for the rigs
  • Planning out tasks for the animators.
  • Collaborating with Unity Devs, Data scientist and Content writers for the 3D coaches.

Education

Animation Mentor
ONline・Animation
Apr 2021 - Dec 2022
Khlim Media Design Academie Genk
Master's degree・Animation
Sep 2004 - Jun 2010