Passionate and enthusiastic technical artist with two shipped games, developing creator-centric solutions and connecting engineers and artists in the video game industry. Gamer by heart. Creator by choice.
• Shipped games: Battle Rally and Temple Run+
• Redesigned and optimized 2D and 3D UI menu screens and assets of Koolhaus' internal IP, improving
performance by 95%.
• Assisted layout production by establishing tools and workflows in Unity and HSM (Koolhaus proprietary system).
• Collaborated with engineers, artists and team leads and provided solutions to technical issues.
• Improved the efficiency of the art team by 20% by developing a new scalable and easy to use pipeline for the
FTUE (First-time user experience).
• Built several tech demos exploring improvements to the gameplay and in-game experience, which were
ultimately used on the current game.
• Spearheaded the collaboration with multidisciplinary stakeholders in Unity and Unreal projects, which
contributed to a 15% increase in project requests.
• Created visually stunning 3D assets for multimedia projects using Maya, Zbrush and Substance Painter.
• Translated concepts into game-ready assets and communicated requirements effectively to the team.