Personal details

Arturo M. - Remote animation designer

Arturo M.

Based in: 🇨🇦 Canada
Timezone: Pacific Time (US & Canada) (UTC-7)

Summary

Passionate and enthusiastic technical artist with two shipped games, developing creator-centric solutions and connecting engineers and artists in the video game industry. Gamer by heart. Creator by choice.

Work Experience

Technical Artist
Koolhaus Games | May 2021 - Jun 2023
Python
3D Modeling
3d texturing
UI
C# unity
Unity

• Shipped games: Battle Rally and Temple Run+
• Redesigned and optimized 2D and 3D UI menu screens and assets of Koolhaus' internal IP, improving
performance by 95%.
• Assisted layout production by establishing tools and workflows in Unity and HSM (Koolhaus proprietary system).
• Collaborated with engineers, artists and team leads and provided solutions to technical issues.
• Improved the efficiency of the art team by 20% by developing a new scalable and easy to use pipeline for the
FTUE (First-time user experience).
• Built several tech demos exploring improvements to the gameplay and in-game experience, which were
ultimately used on the current game.

3D Artist and Generalist
Reevo Design | Jun 2015 - Sep 2019
3D Modeling
3d texturing

• Spearheaded the collaboration with multidisciplinary stakeholders in Unity and Unreal projects, which
contributed to a 15% increase in project requests.
• Created visually stunning 3D assets for multimedia projects using Maya, Zbrush and Substance Painter.
• Translated concepts into game-ready assets and communicated requirements effectively to the team.

Education

The Gnomon Workshop
Course・Master Rigging & Python Scripting In Maya
Nov 2023 - Nov 2023
Vancouver Institute of Media Arts
Diploma・Game, Art and Design
Sep 2019 - Sep 2020

Personal Projects

Project Coliseum
2020
Unreal Engine
3D Modeling
3d texturing
Multiplayer VR game where players engage in battles, blending both physical and virtual arenas.
Broken Oath
2020
Unreal Engine
3D Modeling
3d texturing
Third-person game incorporating time travel mechanics using Unreal Engine 4 for our final group school project.