REQ ID – 33955645
ROLE – Keynote Animation Software Engineer (Iwork team)
LOCATION – Remote
MAIN SKILLS – experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API, Experience with shaders (GLSL, HLSL, Metal shading language, etc.), experience Adding new features to the Keynote animation engine, Familiarity with computer graphics research (SIGGRAPH, GDC, etc.), experience with macOS or iOS (Xcode, Instruments, etc.), Experience with CoreGraphics and CoreAnimation, Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API, Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.), Experience with Motion, After Effects, or other animation editing tools, Deep knowledge of GPU architectures
Key Qualifications
· Will help build new automation using AI
· Strong graphic skills ( Metal shading language) . Shader programming. Vulkin, siggraph papers etc
· Working with visual ( Strong visual programmer), 3D TOOLS
· Tech and graphic skills required.
Responsibilities include:
Education
Degree in Computer Science or equivalent experience/skills