Summary
We’re hiring an experienced Unity XR/VR developer to support an interactive VR/XR experience. This is a contract role for someone who can step into an existing codebase, ship clean features, and troubleshoot/iterate fast.
Requirements
- Strong Unity (C#) and XR/VR development experience
- Proven work on physics-heavy or simulation-style systems
- Access to a Meta Quest 3 for on-device testing (minimum requirement)
- Comfortable working in an established project and writing maintainable, readable code
Responsibilities
- Build and refine XR interactions in Unity
- Implement and tune physics-driven behaviors
- Debug existing systems and iterate quickly with clear communication
Nice to have
- OpenXR and/or Unity XR Interaction Toolkit experience
- Compute shaders / GPU-driven visual effects
- Procedural motion or animation systems
To apply, please include
- 2–3 XR/VR examples (links or video are fine)
- A brief description of a physics-heavy/simulation system you’ve built
- Confirmation that you have access to a Meta Quest 3
- Your availability and timezone
Work Location: Remote