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SPILL
SPILL

Motion & Interaction Designer (Mobile)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

N/A

Tech stacks

Flutter
Wireframing/prototyping
Figma
+13

Contract role
a month ago
Apply now

Motion & Interaction Designer (Mobile)

About SPILL

SPILL is a bold, expressive social platform where culture connects. Every tap, swipe, and scroll should feel alive—celebrating identity, creativity, and conversation. With 500K+ downloads and year‑over‑year growth above 50%, we’re building a community‑first product that turns everyday moments into joyful connection.

Why This Role Matters

We’re doubling down on delight. To reclaim the emotional resonance our audience deserves, we’re searching for a freelance motion designer who can transform static screens into living scenes—animating micro‑interactions, playful “joy moments,” and lightweight creative tools that keep our core loop (share → react → amplify) buzzing.

What You’ll Tackle

  • Animate onboarding, reactions, and in‑app achievements so first‑time users feel instantly at home.

  • Craft bite‑sized Lottie animations, sprite sheets, and prototype videos that guide engineering implementation in Flutter.

  • Build lightweight creative‑expression modules (GIF layering, sticker bursts, reaction badges) that empower users to shine.

  • ⓘ View potential timezone restrictions

    Collaborate across time zones with product, brand, and engineering teams to iterate fast on emotion‑driven prototypes.

  • Conduct quick‑turn usability tests to validate that motion is boosting clarity, speed, and joy—not adding friction.

Must‑Haves

  • 3+ years designing production‑ready motion for mobile apps (iOS/Android)—social, gaming, or entertainment preferred.

  • Portfolio that highlights micro‑interaction work: progress, gestures, rewards, empty states, etc.

  • Fluency with Figma, After Effects, Lottie, and motion‑ready asset export workflows. Bonus: Rive or Spine.

  • Comfortable working async with Slack, Linear, and Loom; clear English communication (written & verbal).

  • Reliable bandwidth during at least 2 crossover hours with PST (UTC‑7) for crits and stand‑ups.

Bonus Points

  • Experience shipping Flutter animations or working closely with Flutter engineers.

  • Illustration chops that add warmth and personality to motion assets.

  • Familiarity with gamified engagement loops, social gifting, or live community events.

  • Multilingual or culturally attuned—you understand how joy looks & feels in Lagos, Manila, and São Paulo alike.

Our Design Principles

  1. Emotion > function—utility is table stakes; feeling seen is the win.

  2. Play is power—moments of surprise spark retention.

  3. Bold over beige—color, movement, and character drive belonging.

  4. Small loops, big impact—iterate tiny, ship weekly, learn fast.

How We Collaborate

  • Remote‑first, async‑friendly—work when you’re most creative.

  • Two‑week sprints; Friday demo parties to celebrate wins.

  • Feedback culture: Loom walk‑throughs, Figma comments, rapid iteration.

  • Pay per sprint or per milestone—competitive with local market plus completion bonuses.

Ready to Serve The Tea?

Send a link to your portfolio (motion reels or live app examples preferred), a brief note on why SPILL, your location & availability, and your desired hourly or milestone rate to careers@spill‑app.com. Let’s make people feel something every time they open SPILL.

About SPILL

🔗Website
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