UX/UI Designer
Location: Remote
Type: Full-time role; Contract (short-term project basis)
Work Hours: London, UK business hours (some flexibility is allowed; overlapping business hours)
About The Company
Our client is a SaaS platform that empowers care providers to deliver outcome-focused, person-centred wellbeing activities for residents, clients, or service users — and to share meaningful updates with their families and friends.
Currently, the platform operates as a digital wellbeing web app primarily used by carers and activity coordinators to:
- Plan, schedule, and deliver a wide range of activities (many video-based)
- Share updates internally and externally
- Track engagement and wellbeing outcomes
The next phase of the product introduces a mobile app for family members — a secure space where families can view updates, photos, and videos about their loved ones’ activities.
About The Role
We’re seeking a UX/UI Designer to lead a full design system overhaul and shape a seamless, modern experience across both web and mobile.
This role is ideal for a designer experienced in SaaS product design, design systems, and accessibility-focused UX/UI, who enjoys crafting intuitive digital experiences that blend empathy with scalability.
Your Mission
You Will:
- Develop a new design system for the Motion platform.
- Redesign the existing web platform UX/UI with the new system.
- Design the new family mobile app (iOS and Android).
Project Objectives
- Build a cohesive, modern design system aligned with Motion’s brand and accessibility standards.
- Enhance usability, clarity, and accessibility across the web platform.
- Deliver a consistent, engaging experience across web and mobile.
- Prepare design assets for Tailwind CSS implementation and smooth developer handoff.
Scope of Work
Create a Scalable, Component-based System Including:
- Typography, color palette, and grid system
- Button, form, and card components
- Navigation (sidebars, tabs, menus, etc.)
- Iconography and illustration style
- Accessibility compliance (WCAG standards)
- Web App UX/UI Redesign
Redesign the existing web platform used by care providers.
Key Modules Include:
- Activities: Browsing, searching, and launching activities (mainly video-based)
- Planner: Scheduling and printing plans
- Residents: Managing resident profiles and preferences
- Profile & Admin: Provider details, dashboards, settings
- User Management: Permissions, roles, and access
- Data & Analytics: Displaying engagement and wellbeing metrics
- Mobile Optimization: Improving usability for mobile browsers; may evolve into a native app
Deliverables:
- User flow mapping and UX recommendations
- High-fidelity Figma mockups (desktop)
- Clickable prototype for usability testing
- Developer-ready design documentation (Tailwind-compatible)
- Family Mobile App Design
Design a Secure Mobile App For Family Members To:
- View photos, videos, and updates from care providers
- Comment or react within private family circles
- See upcoming activities or recent participation
- Manage notifications and privacy settings
Deliverables:
- User flows and information architecture
- Wireframes and clickable prototypes
- High-fidelity designs (iOS and Android guidelines)
- Integration with shared design system and developer handoff
Final Deliverables
- Comprehensive Figma-based design system
- Full web app redesign (mockups + prototype)
- Full mobile app design (mockups + prototype)
- Tailwind-compatible design specifications
- Documentation and developer/QA guidance
Designer Requirements
- Proven experience designing B2B SaaS products (portfolio required)
- Expertise in building or extending scalable design systems
- Strong understanding of responsive and accessible design
- Proficiency with Figma, and familiarity with Tailwind CSS principles
- Experience using AI-powered design tools (e.g., Galileo AI, Uizard, Figma AI)
- Strong communication and collaboration skills across cross-functional teams
Tools & Collaboration
Preferred Tools:
- Figma (for design system, mockups, and prototypes)
- Notion / Miro (for research, collaboration, and feedback cycles)