For companies
  • Hire developers
  • Hire designers
  • Hire marketers
  • Hire product managers
  • Hire project managers
  • Hire assistants
  • How Arc works
  • How much can you save?
  • Case studies
  • Pricing
    • Remote dev salary explorer
    • Freelance developer rate explorer
    • Job description templates
    • Interview questions
    • Remote work FAQs
    • Team bonding playbooks
    • Employer blog
For talent
  • Overview
  • Remote jobs
  • Remote companies
    • Resume builder and guide
    • Talent career blog
Somewhere
Somewhere

UI/UX Designer - 20184

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

N/A

Tech stacks

Figma
Wireframing/prototyping
Ux writing
+24

Permanent role
8 hours ago
Apply now

UI/UX Designer

Employment Type: Full-time, Independent Contractor

Work Model: Remote (LATAM, Philippines, or South Africa) Work Hours: Full US Eastern Standard Time (EST) Alignment

Reports To: Senior Product Designer / Operations Manager

Role Summary

We are seeking an execution-oriented, highly efficient UI/UX Designer to join our creative team. This role sits in the middle of the experience spectrum and is built for a hands-on builder who loves turning concepts, sketches, and feature requirements into clean, production-ready interface designs.

You will focus heavily on continuous feature delivery, asset production, and landing page creation. You will take structural direction from leadership and utilize our existing Figma component libraries to expand our web property footprints quickly. The ideal candidate is highly coachable, possesses exceptional visual taste, and works at a rapid sprint velocity without allowing details to slip.

Key Responsibilities

  • Feature & Page Production: Design user-friendly, responsive interface screens, interactive checkout modals, conversion-focused landing pages, and web features across desktop and mobile aspect ratios.
  • Figma Component Deployment: Work fluidly within an established master design system—correctly deploying UI kits, component variations, and global text/color styles across your project files.
  • Wireframing & Flow Documentation: Map out user flow diagrams and low-fidelity wireframes to quickly align stakeholders on layout structures before diving into final visual polish.
  • Rapid Prototyping: Create click-through, functional prototypes in Figma to communicate user paths, animations, and transitions clearly to the development team.
  • Asset Maintenance: Organize shared team spaces, archive outdated exploratory designs, and maintain strict layer-naming conventions and file organization structures inside Figma.

Required Skills & Qualifications

  • Experience: 3-5 years of professional experience handling web UI/UX or digital product design layouts.
  • Fluent Figma Literacy: Deep, practical familiarity using Figma on a daily basis. You must thoroughly understand Auto-Layout, style tokens, basic component variants, and interactive prototyping pathways.
  • Eye for Typography & Layout: Strong foundational grasp of visual hierarchies, grid systems, margins, functional white space, and digital accessibility guidelines.
  • The "High-Agency" Output Mindset: A self-starter who runs efficiently with detailed briefs and brand guidelines, takes constructive design feedback openly, and loops revisions back quickly.
  • Language Proficiency: Strong English language skills, with clear and proactive professional communication habits during your EST shift.

Figma-Specific Screening Filters for Recruiting Teams

When sourcing for these two slots, use these practical gating criteria to verify their claim of being "fluent in Figma":

  • Portfolio Inspection: Do not accept static PNG flat files. Ask the candidate to provide a link to an active Figma presentation file or a native interactive prototype embedding.
  • The System Audit: Look at their screens. Are they using grouping shortcuts (Ctrl+G), or are they building exclusively inside clean, nested Auto-Layout blocks? Are text and colors mapped to Styles/Tokens, or are they manually picking hex codes? (If they manually hardcode colors and styling without tokens, they are not fluent in modern Figma).

About Somewhere

🔗Website
Visit company profileIconOpenNewWindows

Unlock all Arc benefits!

  • Browse remote jobs in one place
  • Land interviews more quickly
  • Get hands-on recruiter support
PRODUCTS
Arc

The remote career platform for talent

Codementor

Find a mentor to help you in real time

LINKS
About usPricingArc Careers - Hiring Now!Remote Junior JobsRemote jobsCareer Success StoriesTalent Career BlogArc Newsletter
JOBS BY EXPERTISE
Remote Front End Developer JobsRemote Back End Developer JobsRemote Full Stack Developer JobsRemote Mobile Developer JobsRemote Data Scientist JobsRemote Game Developer JobsRemote Data Engineer JobsRemote Programming JobsRemote Design JobsRemote Marketing JobsRemote Product Manager JobsRemote Project Manager JobsRemote Administrative Support Jobs
JOBS BY TECH STACKS
Remote AWS Developer JobsRemote Java Developer JobsRemote Javascript Developer JobsRemote Python Developer JobsRemote React Developer JobsRemote Shopify Developer JobsRemote SQL Developer JobsRemote Unity Developer JobsRemote Wordpress Developer JobsRemote Web Development JobsRemote Motion Graphic JobsRemote SEO JobsRemote AI Jobs
© Copyright 2026 Arc
Cookie PolicyPrivacy PolicyTerms of Service