About Company:
Our client is a Palo Alto–based AI infrastructure and talent platform founded in 2018. It helps companies connect with remote software developers using AI-powered vetting and matching technology. Originally branded as the “Intelligent Talent Cloud,”enabled companies to “spin up their engineering dream team in the cloud” by sourcing and managing vetted global talent.
In recent years, they have evolved to support AI infrastructure and AGI workflows, offering services in model training, fine-tuning, and deployment—powered by their internal AI platform, ALAN, and backed by a vast talent network. They reported $300 million in revenue and reached profitability. Their growth is driven by demand for annotated training data from AI labs, including major clients like OpenAI, Google, Anthropic, and Meta.
Job Description:
Job Title: Unity 3D Engineer
Location: Pan India
Experience: 5+ yrs.
Employment Type: Contract to hire
Work Mode: Remote
Notice Period: - Immediate joiners
Role Overview:
We are looking for a Software Engineer specializing in Unity 3D to design, develop, and optimize interactive simulations and visualization systems using the Unity game engine. In this role, you will build high-performance, real-time environments and toolchains that power simulations, digital twins, and data-driven visualization experiences. You will collaborate with cross-functional teams to deliver scalable, visually rich, and technically robust interactive solutions.
What does day-to-day look like:
- Design, prototype, and implement interactive applications, simulations, or visualization systems using Unity 3D.
- Develop and maintain game engine components, including rendering pipelines, physics systems, animation controllers, and UI frameworks.
- Collaborate with designers, artists, and engineers to build real-time environments that balance visual quality and computational performance.
- Integrate external data sources, APIs, or hardware systems (e.g., sensors, robotics, or AR/VR devices) into Unity-based applications.
- Optimize Unity scenes, scripts, and assets for runtime efficiency, scalability, and cross-platform deployment.
- Ensure high-quality standards by performing code reviews, testing, and debugging across multiple build targets.
- Maintain clear, structured documentation for systems, APIs, and user-facing tools.
Requirements:
- 3+ years of hands-on experience in Unity 3D for game engine development, simulation design, or visualization systems.
- Proven ability to build interactive or immersive applications across platforms (PC, WebGL, mobile, or AR/VR).
- Familiarity with physics simulation, animation, and real-time rendering principles.
- Experience integrating Unity with external systems (e.g., REST APIs, databases, IoT devices, or machine learning models).
- Understanding of performance profiling, optimization, and multithreaded execution within Unity.
- Knowledge of version control systems and collaborative development workflows.
- Excellent problem-solving skills and ability to translate abstract concepts into functional 3D applications.
- Strong communication skills with the ability to work in a cross-disciplinary team environment.