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People Can Fly
People Can Fly

Senior Technical Game Designer

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Senior

Tech stacks

Game Engine Development
Game Design
Wireframing/prototyping
+19

Permanent role
15 days ago
Apply now

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

  • Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization, until delivery of the game.
  • Creating player's interaction with the world and enemies.
  • Attention to mechanics introduced to the game and cooperating with the departments of animation, sound, GFX and programming, to make sure that these mechanisms are fun and engaging, and at the same time represent the highest visual and sound quality.
  • Cooperate with programmers on how features should be implemented and define what should be data driven and what shouldn't.
  • Provide clear and detailed reports of bugs to other teams.
  • Implement player character with animations and behavior using animation blueprints, montages, visual effects & sound effects using various scripting systems in relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element.
  • Act as a first person of contact with all technical game design issues and be able to determine when something can be manageable in script, and when it should really be handled in code by programmers team.
  • Proactively identify workflow issues and offer solutions.
  • Conduct playtest sessions for involved developers (level designers, artists, animators and programmers) to discuss and improve implemented prototypes.
  • Create detailed and easy to follow design documentation.
  • Sharing knowledge with less experienced peers.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.
  • 80% of time spent in Engine.

Qualifications

  • Typically 6+ Years of professional game design/scripting experience.
  • Typically at least one successful shipped AAA game on PC or console.
  • Strong knowledge of Unreal Engine 4.or 5
  • Strong experience in game design – both practice and theory (paper design and implementation).
  • Strong experience with visual scripting systems or other experience with programming and scripting languages.
  • Experience working with a variety of established game toolsets.
  • Solid theoretical knowledge of game design practices.
  • An in depth understanding of major elements of game design.
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
  • Deep understanding of systems design, player psychology, and emerging industry trends.
  • Great understanding of creative and game development processes.
  • Strong problem solving and trouble-shooting skills.
  • Ability to process, understand and implement feedback.
  • Ability to prioritize and deliver best quality work under a tight schedule.
  • Self-motivation.
  • Knowledge of RPG genre games.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About People Can Fly

👥201-500
📍Warszawa, Woj. Mazowieckie
🔗Website

People Can Fly Service

People Can Fly product / service
People Can Fly product / service
People Can Fly product / service

How does People Can Fly work?

The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

Company culture

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