For companies
  • Hire developers
  • Hire designers
  • Hire marketers
  • Hire product managers
  • Hire project managers
  • Hire assistants
  • How Arc works
  • How much can you save?
  • Case studies
  • Pricing
    • Remote dev salary explorer
    • Freelance developer rate explorer
    • Job description templates
    • Interview questions
    • Remote work FAQs
    • Team bonding playbooks
    • Employer blog
For talent
  • Overview
  • Remote jobs
  • Remote companies
    • Resume builder and guide
    • Talent career blog
People Can Fly
People Can Fly

Senior Combat Designer

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Senior

Tech stacks

Game Engine Development
Game Design
Project management
+21

Permanent role
16 days ago
Apply now

Who we are:

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

What you will be doing

  • Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
  • Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems
  • Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
  • Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
  • Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
  • Able to operate with a high degree of agency and autonomy, and help shape the goals of the combat design team

.

What we would love for you to brin

  • At least 5+ years of experience in the production of AAA games for consoles and PC.
  • 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles.
  • Working proficiency with at least one game editor; multiple engine experience is valued.
  • Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.
  • Clear understanding of creative and game development processes.
  • Strong verbal and written communication skills in English.
  • Proven successes in creating compelling and fun gameplay, scenarios, and encounters.
  • Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms.
  • Passion for combat-oriented games (action-adventure titles with 3rd person combat, or combat RPGs).
  • Experience with scripting (visual and/or text based) to support avatar behaviors, combat actions, and actions related to hero state machines.
  • Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec.

Nice to have:

  • Familiarity with Lua scripting language.
  • Good understanding of action-adventure genre design, player psychology, and emerging industry trends.
  • Some knowledge of Maya, 3DS Max or similar 3D package.
  • JIRA, Confluence and Perforce Knowledge.

What we off

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About People Can Fly

👥201-500
📍Warszawa, Woj. Mazowieckie
🔗Website

People Can Fly Service

People Can Fly product / service
People Can Fly product / service
People Can Fly product / service

How does People Can Fly work?

The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

Company culture

Visit company profileIconOpenNewWindows

Unlock all Arc benefits!

  • Browse remote jobs in one place
  • Land interviews more quickly
  • Get hands-on recruiter support
PRODUCTS
Arc

The remote career platform for talent

Codementor

Find a mentor to help you in real time

LINKS
About usPricingArc Careers - Hiring Now!Remote Junior JobsRemote jobsCareer Success StoriesTalent Career BlogArc Newsletter
JOBS BY EXPERTISE
Remote Front End Developer JobsRemote Back End Developer JobsRemote Full Stack Developer JobsRemote Mobile Developer JobsRemote Data Scientist JobsRemote Game Developer JobsRemote Data Engineer JobsRemote Programming JobsRemote Design JobsRemote Marketing JobsRemote Product Manager JobsRemote Project Manager JobsRemote Administrative Support Jobs
JOBS BY TECH STACKS
Remote AWS Developer JobsRemote Java Developer JobsRemote Javascript Developer JobsRemote Python Developer JobsRemote React Developer JobsRemote Shopify Developer JobsRemote SQL Developer JobsRemote Unity Developer JobsRemote Wordpress Developer JobsRemote Web Development JobsRemote Motion Graphic JobsRemote SEO JobsRemote AI Jobs
© Copyright 2026 Arc
Cookie PolicyPrivacy PolicyTerms of Service