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Makeshift Software Inc
Makeshift Software Inc

Senior Gameplay Engineer

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Senior

Tech stacks

AI
Game Engine Development
Game Design
+17

Permanent role
a day ago
Apply now

Makeshift Software Inc. | Remote (3–6 months) → Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam.

We're a small, focused team building something that feels sharp and intentional under the hood as well as on screen. We need an engineer who can build enemy AI and core gameplay systems that hold up under raid-scale complexity, without turning into a tangle of special cases.

The Role

We're looking for an experienced Gameplay Engineer to own enemy AI, core gameplay systems, and UI architecture for Hexborn. You'll be building the behaviors that make combat encounters and raids feel intelligent and threatening, and the underlying systems — state machines, managers, physics-driven interactions — that keep everything else stable as the game grows in scope.

This is a hands-on, high-ownership role. You'll be designing AI behaviors, writing the systems-level code that everything else depends on, and building UI that holds up under real production pressure — not just prototyping in isolation.

What You'll Do

  • Design and implement enemy AI using Behavior Designer Pro, A* Pathfinding Project (Aron Granberg), NavMesh, and Utility AI approaches to create combat encounters that read as intelligent and reactive
  • Architect core gameplay systems using established game design patterns (FSM, Singleton, Manager Scene Pattern, and others) to keep the codebase maintainable as raid and dungeon content scales
  • Implement gameplay mechanics that rely on solid vector math and 3D physics — movement, combat collision, knockback, projectile behavior, and environmental interactions
  • Build and maintain UI using both UGUI and UI Toolkit, balancing legacy systems with newer Unity UI workflows
  • Collaborate closely with combat designers, level designers, and artists to translate encounter design into performant, production-ready systems
  • Help establish and maintain gameplay architecture standards as the team scales

Perks & Tools

  • MOVE AI markerless + Z Cam E2-M4(s) motion capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter

Work Arrangement

We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

Makeshift Software Inc. is the developer and publisher of Hexborn.

About Makeshift Software Inc

🔗Website
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