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Lunar Lizard
Lunar Lizard

2D UI Designer

Location

Remote anywhere

Salary Estimate

N/AIconOpenNewWindows

Seniority

N/A

Tech stacks

Ux writing
Game Engine Development
Game Design
+26

Permanent role
9 hours ago
Apply now

Company Description

At Lunar Lizard, we are redefining the future of user experience by combining AI and advanced technology. As an innovation-driven startup, we thrive on curiosity, pushing boundaries, and reimagining the possibilities of user experiences. We are passionate about experimentation and exploring uncharted territories of UX. Located at the forefront of technological advancement, we are shaping the future of UX with our collaborative and innovative approach.

Position Overview

As 2D User Interface Designer you will be designing and animating intuitive, visually striking game interfaces that feel as alive as the worlds they inhabit. You will own the look, feel, and motion of our game interfaces — from HUDs and menus to icon systems and animated transitions. You will collaborate closely with technical artists, animators, and engineers to ensure UI assets are both beautiful and production-ready, while leveraging AI-assisted design tools to accelerate iteration and unlock new creative possibilities.

Key Responsibilities

  • Design cohesive 2D UI systems — menus, HUDs, inventory screens, tooltips, icon sets — aligned with the game's visual identity
  • Create UI animations and motion transitions using After Effects, Spine 2D, or Rive to bring interfaces to life
  • Develop and maintain a scalable UI component library that artists and engineers can build on
  • Collaborate with the Pipeline Technical Lead to establish efficient asset handoff workflows from design tools to Unreal Engine
  • Work with technical artists and AI engineers to explore AI-assisted design tools for layout generation, iconography, and texture variation
  • Prototype interactive UI flows and communicate interaction intent clearly to engineering and gameplay teams
  • Define and uphold UI quality standards — readability, visual hierarchy, accessibility, and consistency across resolutions
  • Iterate rapidly on designs based on internal feedback, user testing, and creative direction
  • Mentor junior designers on motion principles, design systems thinking, and pipeline best practices

Required Qualifications

  • 4+ years of experience as a UI Designer or UI/UX Artist in games or interactive media
  • Strong portfolio showcasing game UI design with clear examples of motion and animation work
  • Expert-level proficiency in Figma and/or Adobe Illustrator for UI design and asset creation
  • Solid experience with After Effects, Rive and/or Spine 2D for UI animation and motion design
  • Understanding of game UI conventions — HUD readability, responsive scaling, controller/mouse input states
  • Awareness of AI generative design tools (e.g. generative icon creation, AI layout assistance) and openness to integrating them into the workflow
  • Fluent English for effective collaboration with cross-functional, international teams

Essential Soft Skills

  • Team player: Works hand-in-hand with engineers, technical artists, and game designers to balance creative ambition with technical constraints
  • Proactive mindset: Identifies UX friction points and inconsistencies early, and proposes solutions before they reach production
  • Motivation to grow: Enthusiastic about exploring AI-assisted design tools and pushing the boundaries of what game UI can look and feel like
  • User-centric thinking: Designs interfaces that are intuitive and accessible, not just visually impressive
  • Strong communicator: Can present and defend design decisions clearly to both creative and technical stakeholders
  • Iterative mindset: Comfortable working through rapid feedback cycles, pivoting quickly while maintaining design coherence
  • Office presence: Available on-site in Sofia for collaborative design reviews, motion direction sessions, and cross-team integration work

About Lunar Lizard

🔗Website
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