Feel is the feature.
What you’ll own
The build, the feel, the performance. You'll turn a design pitch into a playable prototype in days, then ship it into a hybrid-casual title that runs buttery on a five-year-old phone. You'll own the gameplay-audio sync, the input loop, frame budgets, and the polish players never notice but always feel. You'll prototype fast and make the hard call every time: ship it, optimize it, or cut it.
You
Also useful
Bonus points for shipped hybrid-casual hits, live-ops / remote-config experience, shader or DSP / audio-engine chops, and a feel for UX.
Why Ludaxis
A founder who's spent 10+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. And a studio quietly obsessed with craft — flow, near-miss pacing, designed difficulty, the details that separate good from great.
If making a puzzle feel like an instrument is the kind of problem you can't put down, let's talk.
Direct application
Apply for Senior Game Developer
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