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Insomniac Games
Insomniac Games

UI/UX Designer (CONTRACT)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

N/A

Tech stacks

Ux writing
Game Engine Development
Wireframing/prototyping
+19

Visa

U.S. visa required

Contract role
2 days ago
Apply now

CONTRACT ROLE

Insomniac's UI/UX Department is looking for an experienced UI/UX Designer to help us build our next industry-inspiring player experience. In this role, you will partner with a world-class UI/UX team to help players navigate, locate information, and accomplish their goals, all while maximizing the end-user experience by prioritizing usability and accessibility.

Essential Duties And Responsibilities Include The Following

  • Create AAA quality user interface designs for in game HUD and menu systems.
  • Work iteratively and independently through all phases of the game development cycle from prototype to polish.
  • Collaborate directly with artists, designers, developers, and researchers to create and design accessible user experiences that support the aesthetic, experiential, and technical vision for our games.
  • Provide accurate estimates for tasks, regularly update the team on in progress work, and ensure work remains is in scope.
  • Deliver wireframes, mockups, prototypes, and the in-game implementation of assets that are usable, accessible, and highly refined.
  • Proactively share, receive, incorporate, and act on feedback.
  • Effectively communicate with leadership and project management to manage reasonable workload and maintain a healthy work-life balance.
  • Help evolve our studio’s standards of excellence for UI/UX design.
  • Advocate for our players and the end-to-end user experience.
  • Other duties may be assigned.

Education And/or Experience

  • Five or more years of related experience; or equivalent combination of education and experience.
  • Proficiency with screen design and rapid prototyping tools (e.g. Photoshop, Illustrator, Figma or equivalent).
  • Detailed understanding of digital interaction design fundamentals and patterns.
  • Strong game design sensibilities and commitment to creating innovative player experiences.
  • Passion for game accessibility and player advocacy.

Bonus Experience

  • Experience working on UI/UX systems in AAA games.
  • Experience with the Adobe suite (Photoshop, Animate, and Illustrator).
  • Familiarity with game engines and implementation workflows.
  • Familiarity with web technologies (e.g. HTML, CSS, JS).

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements.

Even if you don’t feel like you meet all requirements for this role, we still encourage you to apply. We know the confidence gap and imposter syndrome can get in the way of meeting incredible candidates, and we certainly wouldn’t want it to prevent us from meeting you.

_Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

_At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$65—$85 USD

About Insomniac Games

👥201-500
📍Burbank, California, United States
🔗Website

Insomniac Games Service

Insomniac Games product / service
Insomniac Games product / service
Insomniac Games product / service
Insomniac Games product / service
Insomniac Games product / service

How does Insomniac Games work?

Insomniac Games is best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005).

Company culture

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