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Gamebreaking Studios
Gamebreaking Studios

Lead / Senior UX Designer (Contract-to-hire)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Lead

Tech stacks

Game Engine Development
Ux writing
Software Development
+24

Contract role
2 days ago
Apply now

As a Lead / Senior UX Designer contracting with Gamebreaking Studios, you will use your skills to own complex UX problems and create high-quality user experiences.

Gamebreaking Studios is looking for someone with considerable experience designing user experiences for games. You will be the first UX Designer at Gamebreaking and hopefully the first of many! This is a great opportunity for someone excited about the prospect of owning this area. We expect you to be comfortable taking ownership of your work and navigating a large organization without oversight.

In this role, you will begin on our largest and longest-running co-development team, embedded with a large, AAA studio. You will design the UX in an ongoing project alongside UX designers from our client, push for best practices and expand upon existing UX patterns where necessary. You would then push the design through wireframes and prototyping into helping the team create scalable UI. Designers on small teams like ours are valued not only for their ability to design for the player but also for their flexibility and enthusiasm to contribute to other disciplines and give feedback.

Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.

Desired Skills & Qualifications

  • A passion for games! There is no need to be a hardcore gamer, but we like to work with folks who have an interest in the medium we work in.
  • 7+ Years professional experience, including many years practicing your craft in the games industry
  • Demonstrates exceptional understanding of high-quality interactive entertainment UI needs
  • Strong Collaboration abilities. Having experience working with others in a constructive way is key. That means being able to give and receive feedback with empathy and confidence.
  • Leadership ability. The ability to coach and direct other designers.
  • Experience with Unreal Engine, specifically with UMG and material-based motion design
  • Deep understanding of diegetic UI and 3D layouts in user experiences.
  • Experience in visual development and prototyping software (Adobe Photoshop, Illustrator; Balsamiq; Axure RP; Figma; Mural; etc.)
  • Motion graphics and animation proficiency is a plus

Your Responsibilities

  • Design complex wireframes for features quickly and effectively
  • Work with leadership and production to iterate and approve UX design as the project progresses
  • Establish standards for speed and quality.
  • Research and suggest tools or methods that may be of benefit to the team
  • Keep documentation outlining standards and methodology
  • Contribute meaningfully to growing & improving the positive culture at Gamebreaking.

Our Responsibilities To You

  • Encourage healthy working hours, PTO, and a respect for your time
  • Foster an environment of equal opportunity, treatment, and inclusion
  • Create a fun and playful environment that remains professional and respectful
  • Grow our culture positively and meaningfully through a high level of transparency and thoughtful conversation
  • Provide opportunities for you to learn and grow

Duration and Employment Status

This is a contract position, but it is our desire to hire a full-time employee into this role, and build out this discipline. That decision will be contingent on our business needs becoming long-term, including either ongoing renewal with our existing client or other opportunities arising, as well as your performance in the role. The initial contract runs until Aug. 21st, 2026. It may be extended or converted at that time based on the above criteria. You will be expected to work 40 hour weeks, without the expectation of overtime.

Compensation

CANADA

Senior UX Designer: CAD $102,500 - $137,500 / year

Lead UX Designer: CAD $115,000 - $150,000 / year

LATIN AMERICA

For Latin American countries, pay will be determined on a case-by-case basis based on regional market and skill level.

About Gamebreaking

Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.

Our mission: We aspire to make games and media so fun that it improves people's relationships and behaviors. That is to say, while we are not a 'serious games' company, we believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them:

  • Take Responsibility
  • Raise The Tide, Not One Boat
  • Ambitious Goals, Disciplined Execution
  • Design For People, Own Your Craft
  • We Play Together

Living and working outside the US at Gamebreaking

โ“˜ View potential timezone restrictions

This position is open to candidates living and working throughout Canada and Latin America. Applicants must be fluent in English, willing to work according to US time zones (must be available 8am - 3pm Pacific Time), and have a strong, stable internet connection conducive to remote work and video calls.

About Gamebreaking Studios

๐Ÿ‘ฅ1-10
๐Ÿ“Los Angeles, California, United States
๐Ÿ”—Website

Gamebreaking Studios Service

Gamebreaking Studios product / service
Gamebreaking Studios product / service
Gamebreaking Studios product / service

How does Gamebreaking Studios work?

Gamebreaking Studios build solutions that serve millions of players globally, so that you can focus on delivering the best possible product.

Company culture

Take Responsibility

...for our own actions, for our team, and for the people our work impacts. For our failures, yes, but also for the duties that come with success.

Raise The Tide, Not One Boat

Improvements for one person, team, or even company miss the multiplicative effects of a better ecosystem. We play to win but collaboration and openness yield better results than competition and secrecy.

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