Rendering Engineer – Mobile Gaussian Splatting - Real-Time Graphics
Remote | Full-time | Cutting-edge 3D Tech
We’re looking for a sharp and inventive Rendering Engineer to help build a real-time Gaussian Splatting renderer targeting Unity on Meta Quest 3 and other mobile platforms. You'll optimize high-performance 3D visuals on low-power devices, working closely with our C++ core and ML teams to enable efficient streaming and rendering of massive datasets.
You’ll be doing things like:
What you bring:
We're building something bold and technically ambitious - come help shape the future of 3D streaming.
Salary demanding on location $200 - $240k