Position: Game Developer
Type: Contract
Compensation: $25 - $70/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
- Design and build small-scale game projects or interactive scenes in a major game engine.
- Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
- Develop multifaceted gameplay feature challenges using multiple in-game systems.
- Draft clear and concise briefs for each task, emulating player or designer instructions.
- Create comprehensive reference solutions for bug fixes and feature implementations.
- Define detailed success criteria, including input sequences and expected outcomes.
- Conduct end-to-end playtesting to ensure task reliability and solvability.
Requirements
- Demonstrated experience in game development in AAA, indie, solo, or hobby contexts.
- A portfolio or verifiable published work on platforms like itch.io, Steam, or GitHub.
- Advanced proficiency with a major game engine such as Unity, Godot, or Unreal.
- Comfort with engine scripting languages like C#, GDScript, C++, or Blueprints.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions.
Application Process
- Easy Apply on LinkedIn
- Check email for next steps
- Participate in resume evaluation & interview stage