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CATCHES
CATCHES

Senior Software Engineer (Unreal Engine)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Senior

Tech stacks

Unreal Engine
Animation
Project management
+15

Permanent role
7 days ago
Apply now

Backed by some of the most influential names in luxury fashion globally. We blend advanced 3D rendering, AI and VFX techniques to deliver unparalleled shopping experiences for luxury fashion.

About the role:

We are seeking a highly skilled and passionate Unreal Engine Engineer to join our team. The ideal candidate will have extensive experience in animation, MetaHuman, and character manipulation within the Unreal Engine ecosystem. This role will be crucial in developing cutting-edge character experiences and pushing the boundaries of real-time graphics.

Responsibilities:

  • Develop and implement animation systems and tools within Unreal Engine.
  • Integrate and optimise MetaHuman assets for various projects.
  • Implement advanced character manipulation techniques, including rigging, skinning, and IK/FK systems.
  • Collaborate closely with animators, character artists, and technical artists to ensure seamless workflows and high-quality outputs.
  • Optimise character performance and visual fidelity across different platforms.
  • Troubleshoot and debug complex animation and character-related issues.
  • Stay up-to-date with the latest Unreal Engine features and industry best practices in animation and character development.

Required Skills and Qualifications:

  • Proven experience as an Unreal Engine Engineer, with a strong portfolio showcasing animation, MetaHuman, and character manipulation projects.
  • Expertise in Unreal Engine's animation systems, including Animation Blueprints, Montage, and Sequencer.
  • Strong understanding of character rigging, skinning, and retargeting principles.
  • Proficiency in working with MetaHuman Creator and integrating MetaHuman assets into Unreal Engine.
  • Experience with character physics and cloth simulation.
  • Solid understanding of C++ programming and Blueprint visual scripting within Unreal Engine.
  • Ability to work independently and as part of a collaborative team.
  • Excellent problem-solving and communication skills.

Preferred Qualifications:

  • Experience with blend shape creation.
  • Familiarity with motion capture data processing and integration.
  • Knowledge of performance capture tools and workflows.
  • Experience with real-time VFX for characters.

What working with CATCHES is like:

  • Fully remote-first, async-friendly, with optional co-working allowances.
  • High-trust, low-bureaucracy environment that values experimentation and shipping.
  • Early influence on product, architecture and engineering culture.
  • A small, experienced team that cares about sustainable pace.
  • Cutting-edge tech, luxury-fashion creativity, and game-industry scale challenges combine

About CATCHES

🔗Website
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