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CATCHES
CATCHES

Senior Software Engineer (Geometry & Pipeline)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Senior

Tech stacks

Software Development
AI
Python
+14

Visa

U.S. visa required

Permanent role
3 days ago
Apply now

About:

CATCHES builds physics-backed AI for garment simulation and virtual try-on, used by luxury fashion brands. Launched at Nvidia GTC 2026 after several years in stealth at the cutting edge of physics informed research and development, we are now handling enterprise scale consumer-facing virtual try-ons for brand partners globally.

We are backed by investors from both sides of the industry, including Antoine Arnault, Natalia Vodianova Arnault, Roy Chung (founder, Apollo.io), Dillon Erb (founder, Paperspace), Gary Sheinbaum (former CEO, Tommy Hilfiger) and Sarah Willersdorf (former Head of Luxury, BCG).

Hiring locations: Remote (UK, Europe, USA)

Job Summary:

You'll be working on proprietary software that takes garment geometry from the real world and makes it usable at scale inside a production simulation platform.

This is a rewarding yet challenging set of problems to work on: geometry manipulation, format translation, pipeline reliability, and the edge cases that come with handling assets from hundreds of different brands with inconsistent inputs.

If you've worked in VFX or games and found yourself gravitating toward the engineering and tooling challenges rather than the content itself, this is the kind of role that was built for that instinct. We're not looking for a pipeline TD. We're looking for an engineer who understands the domain.

Responsibilities:

  • Strong Python skills. This is the primary language for this work.
  • Hands-on experience with geometry manipulation and 3D data: topology, meshes, transforms, scene graphs.
  • USD experience or familiarity with hierarchical scene description formats.
  • Experience building and maintaining pipeline infrastructure where structured data flows between systems.
  • Production engineering instincts: clean architecture, error handling, observability, not just scripts that work locally.

Requirements:

  • Unreal Engine experience, particularly around asset pipelines or runtime integration.
  • Familiarity with GLTF (read/write workflows, format translation).
  • Exposure to CLO or other DCC tools used in fashion or soft-body simulation.
  • Cloud deployment experience (GCP preferred).

Working at CATCHES:

  • Remote with optional co-working access.
  • Be part of an experienced team that values shipping, experimentation, and autonomy.
  • Contribute early to product and architecture decisions.
  • Use cutting-edge tech to deliver pioneering consumer facing technology at scale.

About CATCHES

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