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ANDSOFORTH
ANDSOFORTH

Game Systems Designer (Project-Based | Real-World Progression Systems)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

N/A

Tech stacks

Game Engine Development
Wireframing/prototyping
Game Design
+16

Contract role
24 days ago
Apply now

We’re seeking a Game Systems Designer to help architect the underlying progression logic that drives repeat visits, unlocks real-world rewards, and scales across multiple physical locations. This isn’t a traditional game—but the systems behind it need to feel like one.

What You’ll Be Designing

You’ll lead the development of core retention and progression systems that reward customers through:

  • XP mechanics
  • Level-based tiers
  • Unlockable achievements
  • Daily/weekly missions
  • Code-triggered in-store events
  • Factional progression and leaderboard structures

These systems need to be engaging, scalable, and translatable to both digital and physical touchpoints—including kiosks, CRM flows, mobile, and in-store screens.

Your Responsibilities

  • Design and prototype player progression loops and reward mechanics tailored to real-world behavior

  • Define how XP, quests, streaks, and milestones drive repeat engagement and social play

  • Collaborate with CRM and narrative teams to ensure systems align with story arcs and technical feasibility

  • Balance core loops for depth and scalability across multiple locations and user types

  • Work with dev/ops to document mechanics in a clear, replicable format

  • Suggest tools and tech workflows (e.g., Airtable, Notion, custom CMS logic) to manage these systems long-term

You Might Be a Fit If You...

  • Have 2–5 years experience in game system design, especially in live-service or mobile games
  • Understand player psychology, retention curves, and monetisation-free engagement strategies
  • Have built or balanced meta systems, progression trees, or economy loops
  • Know how to make behavior feel rewarding—without needing to sell loot boxes
  • Can clearly document systems in a way that non-game stakeholders (ops, CRM, marketing) can implement

Bonus if you’ve worked on:

  • Loyalty programs or real-world gamified ecosystems
  • Escape rooms, LARP systems, alternate reality games (ARGs)
  • Consumer-facing mobile apps with gamification layers
  • XP or reward systems that interface with CRM tools (Klaviyo, Braze, etc.)

Project Details

  • Duration: 3–6 months contract
  • Location: Singapore-based or timezone-compatible (remote OK)
  • Start: Immediate
  • Rate: Competitive, based on experience and scope
  • Confidential IP: More details shared upon shortlist

To Apply

Send us:

  • Your CV to careers@andsoforth.com.sg or LinkedIn
  • Any project samples (deck, doc, Figma, blog post) showing how you’ve designed or explained systems
  • A short note on your favorite progression loop—and why it works

About ANDSOFORTH

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