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AhaSlides
AhaSlides

Game Designer — Interactive Slide Types (Slide Marketplace)

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

N/A

Tech stacks

Wireframing/prototyping
Game Engine Development
AI
+15

Contract role
3 days ago
Apply now

About the work

AhaSlides is building the most complete slide marketplace in the world — every audience-interaction format, in one place, with no switching. Our build principle is breadth, not depth: each slide type does one clear job, sets up in under 90 seconds, and the audience understands it in 30 seconds with no instructions.

New slide types are built through a fast, AI-driven loop. You will work hands-on with our AI agent tooling — directing coding agents to turn a concept into a playable, deployed prototype, then iterating on feel and visuals until it’s right. You own the play and the look of new slide types, especially the gamified ones (Puzzle, True/False Swipe, Open the Box, Estimation, Label Image). Trent owns the product and the spec; you make it fun and make it look good.

What you’ll do

• Design the mechanics and interaction of new slide types — pacing, feedback, reward, game feel — and build them yourself by directing our AI agents, not by handing specs to a separate engineering team.

• Produce the visual layer: icons, illustrations, UI states, and motion/micro-animations that give each slide type its “juice”.

• Run the prototype-and-iterate loop end to end: concept → playable build → tune the feel and visuals → ship.

• Pressure-test every concept against our bar: one clear job, two interaction stages max, instantly legible to a live audience. Decide when scoring, streaks, leaderboards, and time bonuses add value — and when they get in the way.

What you’ll bring

• Senior-level game-design taste. A clear track record in gameplay and interaction design — you can show work you’ve shaped and explain the choices behind the feel.

• Strong graphic design, done yourself. You produce production-ready visual assets and motion within a brand system. We don’t rely on AI for game assets; craft is the point of this hire. A portfolio is required.

• Comfort directing AI agents to build. You’re not intimidated by a code-adjacent, agent-driven workflow and can carry a prototype from idea to shipped without an engineer holding your hand.

Nice to have

• Experience designing for live, real-time, multiplayer, or audience contexts.

• An eye on where this goes: opening the marketplace so external trainers and game designers can publish their own slide types.

About AhaSlides

🔗Website
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