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Arc Exclusive
Arc Exclusive

Senior Unity/VR Developer - PT - US-based

Location

Remote restrictions apply
See all remote locations

Hourly rate

Hourly rate

Min. experience

5+ years

Hours per week

20 hours

Duration

24 weeks

Required skills

UnityC#VR

Freelance job
Posted a day ago
Apply now
Actively recruiting / 16 applicants

We’re here to help you

Jane Cervantes is in direct contact with the company and can answer any questions you may have. Email

Jane CervantesJane Cervantes, Recruiter

Project overview:

Our client is building a VR drone-simulation training tool on a MetaQuest 3 headset (evaluating alternatives), using bare-hand control instead of controllers. A hand-based "typing" interaction (anchor points on the hand mapped to keys) is already prototyped. Remaining work: integrating that interaction system, and new gesture-based flight controls, into a third-party VR flight/drone simulator (not built from scratch).

Core responsibilities:

  • Own the Unity/VR application layer end-to-end
  • Integrate the existing hand-tracking interaction system into a licensed third-party simulator
  • Design gesture-to-flight-control mappings (movement, roll, pitch, yaw) in collaboration with the CV/hand-tracking engineer — this is undefined, invented-as-you-go work, not a fixed spec
  • Consume hand-tracking/skeleton data (from the headset's native hand-tracking API and/or the CV engineer's custom output) and turn it into in-simulator controls
  • Mentor and eventually manage 1–2 developers hired later

Required skills:

  • Strong Unity + C# (confirmed stack elements)
  • Proven VR development experience, ideally with Meta Quest / Meta XR SDK
  • Experience with XR input systems (hand-tracking APIs, gesture-based interaction), not necessarily building CV models from scratch
  • Comfortable working in ambiguous, evolving scope

Nice to have:

  • Flight simulation or drone control software experience
  • Prior lead/management experience
  • Experience integrating third-party simulation assets/SDKs

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