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Jane Cervantes is in direct contact with the company and can answer any questions you may have. Email
Jane Cervantes, RecruiterProject overview:
Our client is building a VR drone-simulation training tool on a MetaQuest 3 headset (evaluating alternatives), using bare-hand control instead of controllers. A hand-based "typing" interaction (anchor points on the hand mapped to keys) is already prototyped. Remaining work: integrating that interaction system, and new gesture-based flight controls, into a third-party VR flight/drone simulator (not built from scratch).
Core responsibilities:
- Own the Unity/VR application layer end-to-end
- Integrate the existing hand-tracking interaction system into a licensed third-party simulator
- Design gesture-to-flight-control mappings (movement, roll, pitch, yaw) in collaboration with the CV/hand-tracking engineer — this is undefined, invented-as-you-go work, not a fixed spec
- Consume hand-tracking/skeleton data (from the headset's native hand-tracking API and/or the CV engineer's custom output) and turn it into in-simulator controls
- Mentor and eventually manage 1–2 developers hired later
Required skills:
- Strong Unity + C# (confirmed stack elements)
- Proven VR development experience, ideally with Meta Quest / Meta XR SDK
- Experience with XR input systems (hand-tracking APIs, gesture-based interaction), not necessarily building CV models from scratch
- Comfortable working in ambiguous, evolving scope
Nice to have:
- Flight simulation or drone control software experience
- Prior lead/management experience
- Experience integrating third-party simulation assets/SDKs