For companies
  • Hire developers
  • Hire designers
  • Hire marketers
  • Hire product managers
  • Hire project managers
  • Hire assistants
  • How Arc works
  • How much can you save?
  • Case studies
  • Pricing
    • Remote dev salary explorer
    • Freelance developer rate explorer
    • Job description templates
    • Interview questions
    • Remote work FAQs
    • Team bonding playbooks
    • Employer blog
For talent
  • Overview
  • Remote jobs
  • Remote companies
    • Resume builder and guide
    • Talent career blog
Arc Exclusive
Arc Exclusive

Senior Unity Developer - FT Freelance - Worldwide

Location

Remote anywhere

Hourly rate

Hourly rate

Min. experience

5+ years

Hours per week

40 hours

Duration

26 weeks

Required skills

Unity

Freelance job
Posted 6 hours ago
Apply now
Actively recruiting / 25 applicants

Senior Unity Developer

The role

We're looking for a senior Unity developer who can own the entire Unity platform layer of our product. You'll be building the Digitoys Loader — the core runtime system that fetches, assembles, and renders our 3D characters and items across mobile (iOS/Android via Flutter) and web (WebGL via React). This isn't a gameplay role. This is a platform engineering role. You're building the engine that every game, experience, and interactive feature in the Digitoys ecosystem will be built on top of.

You'll work alongside a small team: a Unity artist handling visual direction, shaders, and scene composition; a backend engineer handling APIs, databases, and blockchain integration; and a Flutter studio building the mobile app shell. You are the connective tissue between all of them on the Unity side.

We operate with AI-assisted development as a core part of our workflow. Experience with Claude Code, Cursor, Copilot, or similar AI coding tools is a strong plus. We're a team of six building what would normally require twenty — AI fluency is how we close that gap.

What you'll build

The Digitoys Loader (core priority)

This is the foundation everything else is built on. The loader is a Unity-based system that:

  • Fetches character and item assets from S3 using Unity's Addressables system
  • Assembles multi-part characters at runtime — combining a base character with equipped items, costumes, wearables, and effects into a single rendered entity
  • Manages memory efficiently, loading and unloading assets on demand so the app stays performant on devices as old as iPhone 11
  • Handles the addressable catalog — building, hosting, and versioning the JSON manifests that map addressable keys to remote asset URLs
  • Supports two build targets from a shared codebase: URP for mobile (higher fidelity) and WebGL for web (optimized for browser constraints)
  • Provides a clean API so the Flutter app (via flutter_unity_widget bridge) and the React website can trigger loading, viewing, and interaction without knowing Unity internals

Character and item system

  • Character selection, equipping, and visual composition — a user selects a character, equips a costume or wearable, and sees the assembled result in real-time
  • Runtime prefab composition — loading a character prefab, an item prefab, and an effect prefab, then combining them correctly based on attachment points and body part mappings

Bridge communication

  • Maintain and extend the Unity-side of the communication bridge between Unity and Flutter (mobile) and Unity and React (web)
  • Send and receive JSON-formatted messages for events
  • Ensure the bridge is standardized so new experiences can be added without rewriting communication logic each time

What we’re building

Interactive experiences

  • 3D toy viewer — spin, zoom, and inspect characters with fluid touch/mouse controls, binary dust particle effects, and subtle procedural idle animations
  • Unboxing experience — interactive gachapon opening with reveal animations, particle effects, and haptic triggers sent through the Flutter/React bridge
  • Eventually: AR placement using Unity AR Foundation (ARKit + ARCore), wardrobe/photo booth features, and the controller/camera systems that third-party game studios would build levels on top of
  • Digitoys Loader - a platform for game experiences built on our character library, loading and outfitting characters, animations, controllers, and cameras

What we're looking for

Must have:

  • 5+ years of professional Unity development with shipped products on mobile (iOS and/or Android)
  • Deep experience with Unity's Addressables system — building, configuring, hosting catalogs, remote asset loading, caching, and memory management
  • Strong C# skills and comfort working across Unity editor scripting, runtime code, and custom tooling
  • Experience building asset pipelines — taking art assets from artists and getting them into a runtime-ready state with proper optimization, LODs, texture compression, and platform-specific variants
  • Experience with Unity's Universal Render Pipeline (URP) and an understanding of the differences between URP and WebGL rendering constraints
  • Comfort working in a small team where you own the entire Unity stack — there's no Unity team to delegate to, you are the Unity team
  • Ability to communicate clearly with non-Unity team members (Flutter developers, backend engineers, artists, product leads) about what's possible, what's hard, and what the tradeoffs are

Strong plus:

  • Experience with flutter_unity_widget or embedding Unity as a library inside a non-Unity mobile app
  • Experience with Unity AR Foundation (ARKit/ARCore)
  • Experience building character customization systems, avatar builders, or modular prefab composition
  • Familiarity with AI-assisted development tools (Claude Code, Cursor, Copilot) — we use these heavily and a developer who can delegate routine tasks to AI while focusing on architecture decisions will move significantly faster
  • Experience working with licensed IP and understanding the constraints that come with it (brand guidelines, approval processes, restricted character usage)
  • Experience building SDKs or loaders designed for third-party developers to build on top of
  • WebGL optimization experience — shader compilation, asset size reduction, load time management for browser-based Unity experiences

Nice to have:

  • Experience with haptic feedback implementation in Unity on mobile (iOS Core Haptics, Android vibration APIs)
  • Shader programming (ShaderLab, HLSL) for custom visual effects
  • Animation systems — both procedural (code-driven) and Mecanim/Animator controller setup
  • Experience with particle systems for visual effects (binary dust, auras, sparkles, reveal animations)
  • Familiarity with NFC, UWB, or proximity-based interactions on mobile

Unlock all Arc benefits!

  • Browse remote jobs in one place
  • Land interviews more quickly
  • Get hands-on recruiter support
PRODUCTS
Arc

The remote career platform for talent

Codementor

Find a mentor to help you in real time

LINKS
About usPricingArc Careers - Hiring Now!Remote Junior JobsRemote jobsCareer Success StoriesTalent Career BlogArc Newsletter
JOBS BY EXPERTISE
Remote Front End Developer JobsRemote Back End Developer JobsRemote Full Stack Developer JobsRemote Mobile Developer JobsRemote Data Scientist JobsRemote Game Developer JobsRemote Data Engineer JobsRemote Programming JobsRemote Design JobsRemote Marketing JobsRemote Product Manager JobsRemote Project Manager JobsRemote Administrative Support Jobs
JOBS BY TECH STACKS
Remote AWS Developer JobsRemote Java Developer JobsRemote Javascript Developer JobsRemote Python Developer JobsRemote React Developer JobsRemote Shopify Developer JobsRemote SQL Developer JobsRemote Unity Developer JobsRemote Wordpress Developer JobsRemote Web Development JobsRemote Motion Graphic JobsRemote SEO JobsRemote AI Jobs
© Copyright 2026 Arc
Cookie PolicyPrivacy PolicyTerms of Service