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Arc Exclusive
Arc Exclusive

HTML5 Game Developer (iOS Conversion) - Part-time - NA/LATAM/EU

Location

Remote restrictions apply
See all remote locations

Timezone

Requires some overlap with Eastern Time (US & Canada) (UTC - 04:00)

Hourly rate

Hourly rate

Min. experience

3 - 5 years

Hours per week

25 hours

Duration

6 weeks

Required skills

PhaserHTML/CSSGame

Freelance job
Posted 2 days ago
Apply now
Actively recruiting / 16 applicants

We’re here to help you

Sole is in direct contact with the company and can answer any questions you may have. Email

SoleSole, Recruiter

ABOUT THE PROJECT

Get Set Games is converting Mega Run — a beloved iOS auto runner with millions of downloads — into an HTML5 web experience. The initial scope is focused on one fully playable level with core gameplay intact: no menus, no in-app purchases, no third-party integrations. Just smooth, polished gameplay running in a browser.

This is a greenfield web build informed by an existing Objective-C/iOS codebase. You won't be compiling the original app — you'll be reading it to understand game logic and assets, then rebuilding the experience using modern web game technologies.

WHAT YOU'LL DO

• Review the existing Objective-C/iOS codebase to extract and understand core game logic, physics, and level structure
• Recommend the best HTML5/JavaScript game framework for this project (e.g. Phaser 3, PixiJS, Cocos Creator) and justify your choice
• Implement the parallax scrolling auto runner gameplay in the chosen framework
• Ensure the game runs smoothly across modern web browsers with solid performance and visual fidelity
• Communicate progress transparently — the client will set milestones and you'll log hours weekly
• Flag scope risks or timeline concerns early so adjustments can be made

REQUIRED SKILLS

• Strong hands-on experience with HTML5 and JavaScript game development
• Proficiency with at least one 2D web game framework (Phaser 3, PixiJS, or similar)
• Ability to read and interpret Objective-C/iOS code (compilation not required)
• Experience with parallax scrolling or side-scrolling game mechanics on the web
• Strong communication and ability to self-manage on a remote contract

NICE TO HAVE

• Prior experience converting a native mobile game to a web platform
• Familiarity with 2D physics engines (Arcade Physics, Matter.js, Box2D)
• Experience with sprite sheet tools such as TexturePacker
• Background in game design or UX for games
• Based in Ontario, Canada (eligible for client's SR&ED/tax credit program)

ENGAGEMENT DETAILS

The client is open to discussing what can realistically be delivered within the hour range — if 160 hours isn't enough to complete the full scope, partial delivery is acceptable. Either way, the work is there and the project is moving forward.

The client is a seasoned game studio based in Toronto with a track record of successful mobile titles. They're collaborative, direct, and easy to work with.

HOW TO STAND OUT

The ideal candidate has shipped a 2D web game or converted a mobile game to browser before. Share relevant portfolio links or examples — even a demo or prototype speaks volumes. If you have a strong framework opinion and can back it up, that's a great sign you're the right fit.

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