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Arc Exclusive
Arc Exclusive

Game Developer (Crosshair Overlay App/ PC game) - Part-time - EMEA/APAC

Location

Remote restrictions apply
See all remote locations

Hourly rate

Hourly rate

Min. experience

3 - 5 years

Hours per week

30 hours

Duration

8 weeks

Required skills

C++Windows ApplicationXboxReact

Freelance job
Posted 2 days ago
Apply now
Actively recruiting / 9 applicants

We’re here to help you

Sole is in direct contact with the company and can answer any questions you may have. Email

SoleSole, Recruiter

Project Overview

XEN Inc. is building a lightweight, low-latency crosshair overlay for PC gamers. The app must be Xbox Game Bar–compatible, run as a Windows system tray application, and include a web-based subscription (licensing) flow. You’ll lead the build across desktop + web, focusing on performance, precision, and simple but powerful customization.

What You’ll Build

  • Windows Desktop App (System Tray):
    Transparent overlay rendering a customizable crosshair (dot, “X”, plus, circle, etc.)
    Reactive behaviors (e.g., pulse/animate on fire, color/opacity changes)
    In-app settings surfaced via system tray menu (profiles, hotkeys, size, color, thickness, opacity)
    Auto-start, minimal CPU/GPU footprint, low input/animation latency

  • Xbox Game Bar Compatibility:
    Implement as a Game Bar widget/overlay where required; follow Game Bar APIs/UX constraints
    Handle focus, z-order, click-through, and full-screen game modes appropriately

  • Web Subscription & Licensing:
    Simple web app for signup, billing, account management (monthly/annual)
    License validation within the desktop app (online/offline grace), secure token storage
    Admin view for support (license lookups, resets)

  • Telemetry & Updates:
    Basic analytics/crash reporting; auto-update channel for the desktop app
    Error handling, logging, and diagnostics suitable for support

Responsibilities

  • Own end-to-end architecture and implementation for Windows desktop + web subscription.
  • Choose pragmatic technologies that satisfy Xbox Game Bar compatibility (note: Electron is not acceptable for the desktop component).
  • Build a performant overlay renderer (DirectX/Win32/WinUI/UWP/Game Bar SDK—tech to be proposed), and a clean React interface for settings/subscription web flows.
  • Implement secure licensing (server validation, device binding rules), and protect against basic tampering.
  • Create CI/CD pipelines, signing, and installer packaging (MSIX/exe) as needed.
  • Deliver documentation: build/run, deployment, support playbook, and handoff notes.

Minimum Qualifications

  • Proven experience shipping Windows desktop applications with real-time graphics/UI constraints.
  • Hands-on work with Xbox Game Bar (widgets/overlays) or similar Windows gaming integrations.
  • Strong full-stack capability (desktop + web). Front end in React for settings/subscription portal.
  • Solid understanding of rendering pipelines (DirectX/Win32/WinUI/UWP) and transparent/click-through overlays.
  • Experience with subscriptions/billing (Stripe or similar) and secure license enforcement.
  • Performance mindset: profiling, frame timing, GPU/CPU budgeting; familiarity with low-latency animation.

Nice to Have

  • Experience with anti-cheat–safe overlay patterns and compliance considerations.
  • Packaging/signing (MSIX, code signing certs), auto-update (Squirrel/MSIX/App Installer).
  • Familiarity with C#/.NET or C++/WinRT, Windows App SDK/WinUI 3, and Game Bar SDK specifics.
  • Testing across DX11/DX12, windowed/borderless/full-screen modes, multi-monitor setups, and high-DPI.

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