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Arc Exclusive
Arc Exclusive

Freelance Developer WW-PT

Location

Remote anywhere

Hourly rate

Hourly rate

Min. experience

5+ years

Hours per week

40 hours

Duration

8 weeks

Required skills

Unity EngineGame DesignAIUI designGit

Freelance job
Posted 2 hours ago
Apply now
Actively recruiting / 9 applicants

We’re here to help you

Jane Cervantes is in direct contact with the company and can answer any questions you may have. Email

Jane CervantesJane Cervantes, Recruiter

Role Overview

We are seeking a practical, hands-on Senior Unity Developer to create a "vertical slice" MVP for an educational driving simulation. This project is designed to assist with Class 7 driver's license preparation, focusing on precision mechanics, traffic safety rules, and interactive knowledge checks within a 3D neighborhood environment. The primary objective is to leverage prebuilt Asset Store assets and a modular architecture to deliver an engaging and high-performance browser-based (WebGL) experience.

Responsibilities

  • Vehicle & Speed Dynamics: Implement responsive vehicle physics with custom vehicle controllers, a functional dashboard UI (including a speedometer in km/h), and fine-tuned speed-control logic to maintain steady speeds.
  • Quest & Rule Logic: Develop finite state machines and modular trigger/collision detection systems to manage 4 distinct driving quests, providing instant user feedback, scoring, and repeatable quest loops.
  • Traffic & Environment Setup: Assemble small 3D neighborhood scenes using low-poly/prebuilt assets, integrating basic waypoint NPC traffic and scripted intersection logic.
  • Interactive UI & Ingestion: Create embedded multiple-choice quiz systems, knowledge check-in overlays, and save/progression state logic across quests.
  • Deployment & Optimization: Optimize game assets and script execution for fluid WebGL browser play and desktop builds while maintaining clean version control in Git.

Required Skills

  • Engine & Language: Strong mastery of Unity 3D, C#, and Git version control.
  • Gameplay & Physics: Expertise in vehicle controllers, vehicle physics, collision/trigger systems, and custom speed control algorithms.
  • Systems Architecture: Proficiency with finite state machines, rule-based logic, modular architecture, and save/progression state tracking.
  • NPC & AI Basics: Practical experience with NPC scripting and waypoint navigation systems.
  • UI & Ingest: Hands-on experience with Unity UI, including speedometers, feedback panels, quiz systems, and scorecards.
  • Platform Target: Demonstrated experience in producing, optimizing, and debugging WebGL builds.
  • Asset Workflow: Deep familiarity with integrating and configuring Unity Asset Store packages.

Nice to Have

  • Prior experience in developing driving games, vehicle simulators, or serious/educational training games.
  • Experience with scripted traffic behavior and basic intersection rule systems.
  • Performance optimization tailored for browser-based (WebGL) environments.
  • Experience deploying standalone desktop builds.
  • Practical experience working with low-poly or prebuilt 3D environment assets.

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