Actively recruiting / 8 applicants
We’re here to help you
Juliana Torrisi is in direct contact with the company and can answer any questions you may have. Email
Juliana Torrisi, RecruiterProject overview:
Client is building a VR drone-simulation training tool on a MetaQuest 3 headset using bare-hand, image-based tracking (no controllers, no external sensors). A hand-based interaction prototype (anchor points on the hand mapped to keys) already exists. The team needs custom gesture recognition built for drone flight control (movement, roll, pitch, yaw) — this logic doesn't exist yet and needs to be designed from scratch.
Scope confirmed with client: this role covers both (1) true custom computer vision — working directly with raw image/camera data rather than relying solely on the headset's native hand-tracking output, and (2) custom gesture classification logic built on top of that tracking data. Both layers are in scope.
Core responsibilities:
- Build custom CV models/pipelines for hand tracking from raw camera input (beyond what the Quest's native SDK provides)
- Design and implement custom gesture classification for drone flight controls (movement, roll, pitch, yaw)
- Collaborate with the Unity/VR lead on gesture-to-control mapping — undefined scope, invented as the project progresses
- Optimize tracking accuracy and latency for real-time VR use
- Work within/extend the MetaQuest 3 pipeline where useful, while building custom CV where native tracking is insufficient
Required skills:
- Hands-on computer vision experience — model training/inference on raw image data, not just consuming a pre-built SDK's output
- Gesture/hand-pose classification experience
- Comfortable with real-time, low-latency constraints (VR use case)
- Experience with XR/AR hand-tracking pipelines (Meta XR SDK, MediaPipe, or similar) a strong plus, but must go beyond SDK-level work
Nice to have:
- Background in robotics, drone control systems, or flight simulation
- Unity/C# familiarity (to collaborate directly with the VR dev, not required to own it)