Personal details

Christopher T. - Remote iOS developer

Christopher T.

Senior iOS Engineer
Based in: 🇺🇸 United States
Timezone: Pacific Time (US & Canada) (UTC-8)

About

I am an iOS/Objective C/Swift Developer in the Los Angeles Area hoping to make a difference in the mobile tech industry.

I got a Nintendo Gameboy Advance when I was about 13. This was the beginning of my fascination with mobile technology. This device was the most interesting and exciting thing I had ever owned. As I began to play with my Gameboy more, I wanted to know how it worked. As a child of the 90's, I naturally turned to the internet to provide me with knowledge. Thanks to the internet, I was making my own games and applications for my Gameboy written in C++. They were simple and rudimentary, but they were mine. Being able to control and apply the power of mobile devices has been an obsession ever since. Now I work in Xcode all day, every day, making a great app at eHarmony.

Work Experience

Senior Software Engineer
Google | Mar 2021 - Present
iOS

Responsible for Google Maps & Places iOS SDK releases and feature development. Worked on automated testing and new 3rd party developer APIs.

Senior Software Engineer
Postmates | Oct 2019 - Mar 2021
iOS

Joined the Fleet team building out anything involved with the delivery driver app. Contributed across the company on the iOS & Android apps, as well as working on different backend systems written in Python. Got 3rd place in a company wide hackathon for developing an iOS app for our Merchant/Restaurant partners.

Projects

Google Maps & Places iOS SDKs
2021
iOS
Responsible for Google Maps & Places iOS SDK releases and feature development. Worked on automated testing and new 3rd party developer APIs.
Funimation & Crackle apps
2017
iOS
Primary engineer working on the Funimation & Crackle video streaming apps. Helped hire new team members and refactored an unmaintained Objective C/C++ project by rewriting in Swift 5, using Auto Layout, and other modern best practices.